Virtual Production Fundamentals

Certificate of Achievement Animation and Game Design · Berkeley City College · 2026-2027 Catalog

Program Description

The Virtual Production Fundamentals Certificate of Achievement, offered as a part of the Regional Virtual Production Academy (RPVA) collaborative, prepares students for entry-level careers in virtual production. Students will apply the skills from film production, computer graphics, digital imaging, visual effects and game engines to the virtual production process. Students may select courses from the participating colleges to complete the certificate.

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Career Opportunities

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Epic Games, the owner of Unreal Engine, the leading technology in Virtual Production, has gone as far as commissioning their own labor market reports by Burning Glass Technologies. Burning Glass, in partnership with Epic Games, published reports in both 2019 and 2021 validating the growing demand for 3D and real-time 3D skills. In 2019 their report on the US job market found that the use of real-time rendering 3D software has experienced tremendous growth with the demand for talent increasing 601% faster than the overall job market. Upon mining their database of nearly a billion historical and current job postings, Burning Glass found that the demand for Unreal Engine skills is growing faster than any other segment in real-time 3D, and those jobs are paying the highest salary premiums in all of 3D graphics. Demand for certain 3D graphics and real-time 3D skills is rising in career areas that had not previously registered demand for these skills.. These digital skills are driving growth in these sectors and creating new types of hybrid 3D modeling occupations—fashion designers, civil engineers, interior designers, and city planners are all using 3D graphics and real-time skills in new and exciting ways. The tools and skills related to real-time 3D are driving the hybridization of some careers, when a skill previously found in one group of occupations spreads to a different set of occupations.

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Learning Outcome(s)

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  1. Analyze, describe, and apply the fundamental technology requirements of the virtual production workflow
  2. Demonstrate proficiency with game engines, 3D computer graphics, visual effects, and film production.
  3. Demonstrate the ability to work on a production team and take responsibility for one's role
  4. Create a project using the virtual production process
CourseTitleUnits
Required courses19
Introduction to Virtual Production3
MMART 3Introduction to Digital Art3
MM/VI 9AVideo Production I: Introduction to Video4
MM/AN 20AIntroduction to 3D Animation3
MM/AN 40AIntroduction to Game Design3
MM/AN 22BSpecial Effects for Animation3
Select 1-3 units from the following list of courses:1-3
MM/AN 3AIntroduction to 2D Animation3
MM/AN 21AIntroduction to 3D Modeling3
MMART 5AIntroduction to Motion Graphics3
MMART 468Work Experience in Multimedia Arts1-3
The following two courses must be taken together:3
MM/VI 20AEditing I: Introduction to Video Editing2
MM/VI 20LAEditing I: Introduction to Video Editing Lab1

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