# Virtual Production Fundamentals (Certificate of Achievement) Berkeley City College · 2026-2027 Catalog · Department: Animation and Game Design Source: https://bcc.curriqunet.com/catalog/iq/39711/39965/39967/40997/41007/40728/40936/40940/41168 ##### Program Description The Virtual Production Fundamentals Certificate of Achievement, offered as a part of the Regional Virtual Production Academy (RPVA) collaborative, prepares students for entry-level careers in virtual production. Students will apply the skills from film production, computer graphics, digital imaging, visual effects and game engines to the virtual production process. Students may select courses from the participating colleges to complete the certificate. ** ##### Career Opportunities ** Epic Games, the owner of Unreal Engine, the leading technology in Virtual Production, has gone as far as commissioning their own labor market reports by Burning Glass Technologies. Burning Glass, in partnership with Epic Games, published reports in both 2019 and 2021 validating the growing demand for 3D and real-time 3D skills. In 2019 their report on the US job market found that the use of real-time rendering 3D software has experienced tremendous growth with the demand for talent increasing 601% faster than the overall job market. Upon mining their database of nearly a billion historical and current job postings, Burning Glass found that the demand for Unreal Engine skills is growing faster than any other segment in real-time 3D, and those jobs are paying the highest salary premiums in all of 3D graphics. Demand for certain 3D graphics and real-time 3D skills is rising in career areas that had not previously registered demand for these skills.. These digital skills are driving growth in these sectors and creating new types of hybrid 3D modeling occupations—fashion designers, civil engineers, interior designers, and city planners are all using 3D graphics and real-time skills in new and exciting ways. The tools and skills related to real-time 3D are driving the hybridization of some careers, when a skill previously found in one group of occupations spreads to a different set of occupations. ** ##### Learning Outcome(s) ** 1. Analyze, describe, and apply the fundamental technology requirements of the virtual production workflow 2. Demonstrate proficiency with game engines, 3D computer graphics, visual effects, and film production. 3. Demonstrate the ability to work on a production team and take responsibility for one's role 4. Create a project using the virtual production process | Course | Title | Units | | --- | --- | --- | | **Required courses** | | 19 | | **Introduction to Virtual Production** | | 3 | | MMART 3 | Introduction to Digital Art | 3 | | MM/VI 9A | Video Production I: Introduction to Video | 4 | | MM/AN 20A | Introduction to 3D Animation | 3 | | MM/AN 40A | Introduction to Game Design | 3 | | MM/AN 22B | Special Effects for Animation | 3 | | **Select 1-3 units from the following list of courses:** | | 1-3 | | MM/AN 3A | Introduction to 2D Animation | 3 | | MM/AN 21A | Introduction to 3D Modeling | 3 | | MMART 5A | Introduction to Motion Graphics | 3 | | MMART 468 | Work Experience in Multimedia Arts | 1-3 | | **The following two courses must be taken together:** | | 3 | | MM/VI 20A | Editing I: Introduction to Video Editing | 2 | | MM/VI 20LA | Editing I: Introduction to Video Editing Lab | 1 |