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27 courses · Santa Barbara City College · 2026-2027 Catalog

Classes: Fall 2026 · Spring 2027

MAT 103 Introduction to Multimedia

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

SBCC General Education: SBCCGE Area C, SBCCGE Area 3

Transfer Information: CSUGE Area C1

Provides a comprehensive look at the concepts and principles of digital media and computer graphics, and the consequences and influences in our current world. Elements of sensorial perception, psychology and narrative regarding media will be explored. Analysis of photography, film, animation, video and gaming, regarding elements of linear and interactive structures including history, aesthetics, and their cultural significance.

Offered: Fall 2026 (2 sections) · Spring 2027 (2 sections)

MAT 105 Survey Of Multimedia Tools

Units
3
Hours
90 (36 lecture, 54 lab)
Advisory
MAT 103.
Transfers to
CSU

Overview of tools and applications used to produce interactive multimedia, including software applications, peripherals and hardware. Major applications for design, photo processing, web design, authoring and video. Evaluation and description of the strengths of each program and potential for integration of production applications.

Offered: Fall 2026 (7 sections) · Spring 2027 (4 sections)

MAT 109 Informational Graphics for the Web

Units
0.5
Hours
9 (9 lecture)

Overview of how to create and publish on the web; informational graphics, with typical office applications (MS Word, Excel, PowerPoint, FileMaker, etc.).

Not on the Fall 2026, Spring 2027 schedules.

MAT 111A Photoshop for Media Production

Units
1
Hours
36 (9 lecture, 27 lab)

Short class in computer graphics using Adobe Photoshop. Students discover and practice organizing image-content into layers, layer groups and paths, to then export content into different file formats. Students get introduced to production techniques in Animation and media production. The long class in Digital Imaging (MAT 131) is also highly recommended to cover image creation.

Not on the Fall 2026, Spring 2027 schedules.

MAT 112 Digital Drawing

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Introduction to digital drawing through the powerful art tool Adobe Illustrator. Create vector-based artwork that translates well to other graphic software and media. Create icons, characters, illustrations, interface elements and patterns. Work with type, native 2D shapes, 3D effects and vectorized bitmaps.

Offered: Fall 2026 (3 sections) · Spring 2027 (8 sections)

MAT 116 Interactive Design I

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Introduction to principles of Interactivity through the production of projects that use animation, interactive storytelling, interface design and responsive maps. Students learn to structure non-linear content and are exposed to principles of user experience, working with a variety of graphic and audio assets.

Offered: Fall 2026 (2 sections) · Spring 2027 (2 sections)

MAT 118 2-D Animation techniques

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Students will develop stronger skills in 2-D digital Animation. We will work with timing, storytelling, audio syncing, stop-motion, rotoscope and matting techniques. We will explore and recognize styles and techniques, incorporate both vector-based and bitmap graphics, and integrate photographic and video material.

Offered: Fall 2026 (2 sections)

MAT 121 Computer Interface Design

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Building Graphic user-interfaces (GUI) through the principles of computer interaction: window, icon, menu and mouse activity. Strategies to organize information on an interactive screen. Case Studies: Computer, Web and Mobile devices/Apps. Behavior, Usability(UX)and basic Prototyping. Good digital graphic-skills required.

Not on the Fall 2026, Spring 2027 schedules.

MAT 131 Digital Imaging I

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

An introduction to the image processing capabilities of PhotoShop to create and edit images and to prepare images for various media. No prior knowledge of PhotoShop is required. Includes Tools Selection, Channels, Layers, Filters, Text, Brushes, Effects, Masks, Adjustment Layers.

Offered: Fall 2026 (7 sections)

MAT 132 Digital Imaging II

Units
3
Hours
90 (36 lecture, 54 lab)
Advisory
MAT 131 and 112.
Transfers to
CSU, UC

Advanced Photoshop course building on skills presented in MAT 131. Students work on projects that challenge their creativity and technical ability, and develop complex commercial and surreal projects working with image manipulation software.

Offered: Spring 2027 (3 sections)

MAT 134A Classical Animation I

Units
3
Hours
90 (36 lecture, 54 lab)
Advisory
ART 120.
Transfers to
CSU, UC

Basic principles of animation through drawing and other media. Includes analytical understanding and depiction of anatomy, perspective and the movement of things in the real world.

Offered: Fall 2026 (1 section)

MAT 134B Classical Animation II

Units
3
Hours
90 (36 lecture, 54 lab)
Prerequisite
MAT 134A.
Advisory
ART 120.
Transfers to
CSU, UC

Further study and application of animation principles through drawing, with emphasis on character development, timing, action analysis, and compositing the scene.

Offered: Fall 2026 (1 section)

MAT 136 Introduction to 3D Animation

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Fundamentals of 3D animation including modeling, animation and rendering. Focuses on computer animation tools and techniques, and builds a solid foundation for developing character animation and special effect sequences.

Offered: Fall 2026 (1 section) · Spring 2027 (1 section)

MAT 137 Visual Effects for Film, Television and Gaming

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Course on visual effects using 3-D and Compositing software to complete the scene production. Utilizing particles, rigid-bodies and soft bodies, students apply techniques for creating natural phenomena, such as waterfalls and blowing leaves. Also explored are methods for simulating physical interactions, such as a chair falling down a staircase.

Offered: Spring 2027 (1 section)

MAT 138 3-D Character Animation

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Advanced 3-D computer animation course on character animation, including character design, modeling techniques for bodies, heads, hands and feet, skeletal and muscle systems, facial animation and lip-syncing to dialogue.

Offered: Fall 2026 (1 section)

MAT 139 3-D Lighting And Rendering

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Advanced 3-D computer animation course on the art and science of lighting and rendering. Techniques for creating photo-realistic computer-generated imagery explored, including lighting, shadowing, texture mapping and shader manipulation.

Not on the Fall 2026, Spring 2027 schedules.

MAT 141 3-D Modeling

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Fundamentals of 3-D modeling, texturing, lighting and rendering. Focus on 3-D modeling tools and techniques. Builds a solid foundation for designing and modeling products, characters, sets and props for animation, product advertisements, movies and video games.

Not on the Fall 2026, Spring 2027 schedules.

MAT 145 Video Game Design

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU, UC

Introduction to the design and development of video games. Focuses on the elements that make computer games compelling and the basics of game mechanics and environments to their stories and social experiences. Covers industry workflow from theories and practices to a hands-on AAA game engine. No programming experience is necessary.

Offered: Spring 2027 (1 section)

MAT 149 Social Media and Online Content Creation

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU

This course introduces students to the principles and practices of creating effective digital content for online platforms. Through integration of a variety of social networking applications, students discover and practice online content creation and discover how networks and communities with shared professional and personal interests develop their work. Through hands-on projects, students create and manage content for platforms, gaining experience in web principles, analytics, optimization, and ethical considerations in digital media.

Not on the Fall 2026, Spring 2027 schedules.

MAT 153 Web Design I

Units
3
Hours
90 (36 lecture, 54 lab)
Advisory
Art 140.
Transfers to
CSU

Students focus on design principles, including: usability, color, layout, fonts, negative space, image quality and placement. Students learn: designing with grids, designing for different screen environments, sizing and optimizing photos. Proficiency in Photoshop required.

Offered: Spring 2027 (2 sections)

MAT 154 Web Design II: Integration

Units
3
Hours
90 (36 lecture, 54 lab)
Prerequisite
MAT 153.
Transfers to
CSU, UC

Students create a web site from scratch using HTML5, CSS3 & jQuery. You will learn how to employ bootstrap, responsive design, custom Wordpress themes, PHP contact forms, and organic Search Engine Optimization. Requires proficiency in Photoshop.

Not on the Fall 2026, Spring 2027 schedules.

MAT 164 Online and Mobile Marketing

Units
3
Hours
54 (54 lecture)
Transfers to
CSU

Same as: MKT 164

Introduction to those components needed to develop effective online and search engine marketing (SEM) strategies. Emerging digital media and mobile advertising campaigns are emphasized. Includes search engine optimization (SEO), paid placement ads, keyword identification, placement strategies, SEM research and management tools, and WAP advertising applications in mobile marketing and video advertising.

Offered: Spring 2027 (3 sections)

MAT 167 3-D Environments Design

Units
3
Hours
90 (36 lecture, 54 lab)
Advisory
MAT 136, MAT 141, MAT 145.
Transfers to
CSU, UC

Introduction to the design and creation of a 3D environment for a game or visualization. Students practice with techniques and workflow towards the creation of 3D assets, and bring them into a modern rendering engine, to create there the Environments or worlds where the project will take place. Students complete a 3D portfolio piece from their own inspiration.

Offered: Spring 2027 (1 section)

MAT 168 Serious Game Prototyping

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU

Prototyping games for virtual reality, simulations, education and marketing. Topics include game play, game-based learning, game concept development and game prototyping. Students explore game prototyping through hands-on projects.

Not on the Fall 2026, Spring 2027 schedules.

MAT 205 Portfolio Development

Units
3
Hours
90 (36 lecture, 54 lab)
Transfers to
CSU

Guides students as they develop and refine media pieces towards the personal online portfolio that they will need for job interviews, freelance work and transferring to other institutions. Assignments will help students define their strengths and present their skills through projects in a compelling way, showcasing: animation, motion graphics, interactive prototypes (UI and UX), concept art or character design in accessible online formats. Online presence, resumes, and demo reels are covered.

Offered: Spring 2027 (2 sections)

MAT 216 Interactive Design II - Simple Games

Units
3
Hours
90 (36 lecture, 54 lab)
Prerequisite
MAT 116.
Transfers to
CSU, UC

Students further develop skills in interactive production by prototyping projects like simple games and apps. They work on interactive environments to develop portfolio pieces and discover, first hand, about issues in user experience.

Not on the Fall 2026, Spring 2027 schedules.

MAT 290 Work Experience In Multimedia

Units
1-4
Hours
216 (216 lab)
Advisory
MAT 101, MAT 110.
Transfers to
CSU

Supervised employment of students with the intent of creating student awareness of work opportunities, assisting them to acquire desirable work habits, and providing them with experiences in multimedia and related industries. Students perform assigned responsibilities as an employee, follow employer's policies, write individual learning objectives, keep a record of time worked, fill out a student data sheet, and secure an employee evaluation. Course restricted to 3 repetitions

Not on the Fall 2026, Spring 2027 schedules.

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